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Tom Blunden
Tom Blunden
Real-time Artist
Letchworth Garden City, United Kingdom

Summary

An experienced 3D artist that has adopted and applied the skillset, tools and framework of game development within the relevant field and beyond.

Skills

Concept Design3D ModelingLevel DesignPBR TexturingSet DressingQA TestingVR Development

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
Quixel Suite
Quixel Suite

Productions

    • Video Game
      Heaven's Vault
    • Year
      2019
    • Role
      Environment Artist
    • Company
      inkle

Experience

  • Director/Co-Founder at Proper-View
    Milton Keynes, United Kingdom
    August 2016 - Present

    I co-founded Proper-View when I left university, with the aim of marrying game development technology and architectural design. Using real-time rendering tools such as Unreal Engine, together with Maya and Substance Painter, the work we produced was relied upon for conveying creative concepts and to support clients through planning approval.

  • Environment Artist at inkle
    Cambridge, United Kingdom
    October 2016 - June 2019

    I worked on Heaven’s Vault during my time at inkle and I was responsible for prototyping, level design, creating scenery, assets and more. Workflows involved low poly modelling, UV unwrapping and texturing using Photoshop and Substance Painter. I had the pleasure of working, from start to finish, on the company’s first venture into 3D development and debut appearance on Playstation.