An experienced 3D artist that has adopted and applied the skillset, tools and framework of game development within the relevant field and beyond.
I co-founded Proper-View when I left university, with the aim of marrying game development technology and architectural design. Using real-time rendering tools such as Unreal Engine, together with Maya and Substance Painter, the work we produced was relied upon for conveying creative concepts and to support clients through planning approval.
I worked on Heaven’s Vault during my time at inkle and I was responsible for prototyping, level design, creating scenery, assets and more. Workflows involved low poly modelling, UV unwrapping and texturing using Photoshop and Substance Painter. I had the pleasure of working, from start to finish, on the company’s first venture into 3D development and debut appearance on Playstation.